When we first started off doing work for this project we came up with a whole load of extremely conceptual ideas that were both interesting and crazy at the same time. We started a cerebral tempest of our ideas on a white board chucking down every idea that came within our grasp. What we created was a jumble of things that could be loosely attached to each other in various ways .
After all that we needed to refine all these ideas into a concept we could work with to create a storyline. Earlier in the year myself and Emile had explored the idea of Solipsism:
it is the philosophical idea that one's mind is the only one that is sure to exist. Solipsism as an anepistemological positions hold that knowledge of anything outside one's own mind is unsure. We brought our ideas in around this one as it left a lot of room for play.
After a couple of days we came up with a basic outline for our concept: From the onset we wanted to create a very conceptual and deeper meaning game. We want to provide an experience that will make the participant very self aware and help them begin to understand some key ideas of the degradation and indoctrination thats occurs in life. To do this our game exists around a combination of 2 ideas. The use of an NPC and the philosophical idea of Solipsism. The idea that ones mind is the only thing that is sure to exist. Everything is just a figment of your own mind. The players will be a construct of the NPC's mind and to continue to exist they need to make an impression on its mind. To be forgotten is to cease to exist. In a novel you will never remember the names of the minor characters. It is only the heroes who make impressions. We will run the players through a series of challenges that test both moral and psychological worthiness.
This game will effectively be a initiation for a string of future games. Each delving deeper into the mindset.
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