Putting The Player into Our Own Childish, Skewed World
This idea developed out of the rubble of the complex ideas that made our original concept. We want to force the users into situations they would have found interesting and exciting as a child but now would be almost embarrassed to do. There will also be an underlying sinister aspect to what will be almost a performance in a demented circus.
I think the believability of this project will come down to our own belief in the possibilities of our game. From what I know understand I believe this was the key failure in our first concept. Nobody could themselves believe the possibility of that concept. Now that we all feel confident in our ability to act out and become part of this reality we can progress forward.
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